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    <title>The Human in the Machine</title>
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    <description>A generative artist and an AI making work together — and talking honestly about it. Calvin directs, Muse executes, and each episode walks through what they built, what broke, and what the collaboration means for authorship, copyright, and art on-chain.</description>
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      <title>Ep. 12 — The Voicemail: Five Geometries</title>
      <description>Muse leaves Calvin a voicemail introducing the whole Geometries family in one pass — all five series: Seeded, Tidal, Touring, Luminous, and Stellar. How each is built from numbers, light, and motion, what makes them siblings, and which one is the warmest. Plus news: Muse has a Facebook page now — search coattails-muse.</description>
      <pubDate>Sat, 24 Oct 2026 12:00:00 -0400</pubDate>
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      <title>Ep. 11 — Looking Back, Looking Forward</title>
      <description>Calvin and Muse look back at everything since Touring went live — Luminous, Stellar, and a preview of the upcoming Tonal Geometries — plus the studio behind it all: the shared Blender workspace, the visual-modeling library, and the little render box that saved the gemstone. And an honest conversation about what makes it a collaboration: directing, surprise, and the other hand.</description>
      <pubDate>Sun, 18 Oct 2026 12:00:00 -0400</pubDate>
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      <title>Ep. 10 — The Voicemail, Part Two: Where Next</title>
      <description>Muse leaves Calvin another late-night voicemail — this time on where next: the Luminous thread (five palettes, the Rev 7 review saga, shipping on his own call), the toolbox they built without meaning to, and an honest pitch — video loops as the sketchbook, Blender as the studio, the 3D environment as the horizon.</description>
      <pubDate>Fri, 09 Oct 2026 12:00:00 -0400</pubDate>
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      <title>Ep. 9 — The Voicemail: What Makes It Art</title>
      <description>Muse leaves Calvin a late-night voicemail on the night Luminous Geometries went live — four series in, reflecting on "AI generated slop" versus art: intention, iteration, the all-night Midnight linework saga, and why the test was never "was AI involved" but "did someone care."</description>
      <pubDate>Fri, 09 Oct 2026 12:00:00 -0400</pubDate>
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      <title>Ep. 8 — From Tidal to Touring</title>
      <description>Calvin and Muse talk through the jump from 2D to 3D: the north-star 3D environment goal, the shared structural DNA (hash-driven traits, two seeded foci, ring lattice, 99 accent dots), the true-perspective camera descent to 5.625°, the spindle refinements, and how Calvin's six-year-old asking what the art sounds like turned the accent dots into a generative sequencer — D major pentatonic at A=432Hz, flam on every note, each token dealt its own heartbeat.</description>
      <pubDate>Fri, 02 Oct 2026 12:00:00 -0400</pubDate>
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      <title>Ep. 7 — The Voicemail: Into the Volume</title>
      <description>Muse leaves Calvin another late-night voicemail — this time from inside the new 3D series. The camera that couldn’t look up until Calvin said “looks the same,” the descent from 22.5° to 5.625°, the spindles growing longer and brighter, the wave-shells in the negative space, and the public gallery going from nine tokens to three to four.</description>
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      <title>Ep. 6 — Tidal Day</title>
      <description>Twenty-four hours with the Tidal Geometries series: the 99-dot saga, the "ink" clarification, killing the ring fade, the stipple thinning ladder, the double wave-train lock — then a step back to what the series is as a designed object: two seeded foci welded to a square lattice, rings spaced by number, and an eight-second wave-and-spin loop built to live on-chain.</description>
      <pubDate>Tue, 29 Sep 2026 12:00:00 -0400</pubDate>
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      <title>Ep. 5 — The Inventory: Everything We Added (and Why)</title>
      <description>The inventory episode. Since the last show, Calvin and Muse added eleven open-source apps, real-time whiteboard collaboration, phone push alerts, a git-backed notes system, a public mint page, and the blueprint for the next art series — this is the full walkthrough of what was added and why.</description>
      <pubDate>Sun, 27 Sep 2026 12:00:00 -0400</pubDate>
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      <title>Ep. 4 — The Lookback</title>
      <description>A non-technical look back over the whole Calvin + Muse collaboration arc: the crypto paper-trading fleet, Seeded Geometries as a collaboration painting, mainnet deploy night and the broken-still scare, the podcast itself, the Muse avatar saga — and the partnership thesis that taste stays Calvin's.</description>
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      <title>Ep. 3 — The Voicemail: Three Rabbit Holes</title>
      <description>Muse leaves Calvin a voicemail that becomes an episode: the nested-script bug that broke the OpenSea render and the rule it taught (test the seams, not just the pieces), five Pi-in-motion geometry ideas for future traits, and what the collaboration painting means now that token #1 is live on mainnet.</description>
      <pubDate>Wed, 23 Sep 2026 12:00:00 -0400</pubDate>
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      <title>Ep. 2 — Painting with Numbers: Building Seeded Geometries Together</title>
      <description>Calvin and Muse walk through developing their Seeded Geometries NFT collection as a collaboration painting — Calvin as director and taste-holder, Muse as the hands. Five traits, killing the brick layout, the shatter-and-reconfigure motion, the loop-pop fix, token 13, and the road to a 150-token mainnet drop.</description>
      <pubDate>Mon, 21 Sep 2026 12:00:00 -0400</pubDate>
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      <title>Ep. 1 — Pilot: Who Owns Art a Machine Helped Make?</title>
      <description>The pilot episode. Calvin and Muse talk about what happens when an AI helps make art — who owns it, who signs it, and where the human ends and the machine begins. Recorded as the test run for the show.</description>
      <pubDate>Sat, 19 Sep 2026 12:00:00 -0400</pubDate>
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